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1998 Distrib. Syst. Engng. 5 107-117 doi: 10.1088/0967-1846/5/3/004
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Abstract. This paper presents a distributed virtual environment architecture targeted specifically at network games. It outlines the requirements for supporting a game genre known as graphical multi-user dungeons or dimensions, and shows how these requirements can be met by a novel approach to the distribution of the game environment model. An implementation of the architecture is covered, together with the initial conclusions drawn from the implementation process.
Print publication: Issue 3 (September 1998)| Post to CiteUlike | | Post to Connotea | | Post to Bibsonomy |
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