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DEE: an architecture for distributed virtual environment gaming

Simon Powers et al 1998 Distrib. Syst. Engng. 5 107-117   doi: 10.1088/0967-1846/5/3/004  Help

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Simon Powers, Mike Hinds and Jason Morphett
PP 7.2, MLB 3/7, BT Laboratories, Martlesham Heath, Ipswich IP5 3RE, UK

Abstract. This paper presents a distributed virtual environment architecture targeted specifically at network games. It outlines the requirements for supporting a game genre known as graphical multi-user dungeons or dimensions, and shows how these requirements can be met by a novel approach to the distribution of the game environment model. An implementation of the architecture is covered, together with the initial conclusions drawn from the implementation process.

Print publication: Issue 3 (September 1998)
Received 6 March 1998

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